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In this chapter we will explain, how the Unity game authoring system can be integrated into a CAD or BIM-based workflow. After reading this book, you will be comfortable enough to tackle new projects and develop your own. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects.
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You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. You will then set up a basic navigation system in your project, and not only this you will also cover some tips and tricks to take navigation to the next level. You will then learn how to easily get convincing lightning effects on your scene. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. This book begins with a general overview of the Unity workflow for architectural models. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level. "Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project.
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The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace. Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders.